LIGHT
4
3Performapal Gold Fang
Archetype:
Performapal
ATK:
1800
DEF:
700
View:
2919
[ Pendulum Effect ] Once per turn, if your "Performapal" monster destroys an opponent's monster by battle: Inflict 1000 damage to your opponent. [ Monster Effect ] If this card is Normal or Special Summoned: All "Performapal" monsters you currently control gain 200 ATK until the end of this turn.
Performapal Gold Fang — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 59 · Deck: 58 · Meta: provisional
- Primary role: Material body · Secondary: Extender, Utility
Why it scores here
Performapal Gold Fang scores as a solid supporting Pendulum body that fits cleanly into multiple strategies without deck friction. Its primary value lies in material utility—the Level 4 and Pendulum Scale 3 enable consistent Pendulum summons and Synchro/Fusion lines—rather than in direct combo conversion or disruption. The ATK boost and burn effect are supplementary tools that amplify existing Performapal synergies, but no combo boards were supplied to verify how reliably these utilities drive winning value in practice. The 1800 ATK is respectable as a negated body, and the single-copy slot across 12 archetypes signals low deckbuilding cost and high accessibility via Pendulum mechanics.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Accessible via Pendulum Summon and searchable through Sky Iris (59% of partner decks); 1-of slot ensures non-bricking but limits early consistency. (observed) |
| Combo & Conversion | 30 | No combo boards supplied; text suggests support role rather than combo initiation, with minor ATK extension and burn utility as payoff pieces. (inferred) |
| Resource Economy | 35 | Generates no card advantage; +200 ATK boost is temporary, burn effect is supplementary, though Pendulum recycling via Pendulum Summon offsets some resource loss. (verified) |
| Effect & Interaction | 5 | Burn effect (1000 damage when Performapal wins battle) provides chip damage only, with zero disruption or opponent board interaction. (verified) |
| Material Utility | 72 | Level 4, LIGHT attribute, Beast race, Pendulum Scale 3 make it clean material for Pendulum Synchro/Fusion combos; 1800 ATK is respectable as a negated body. (verified) |
| Resilience & Flexibility | 58 | Pendulum Zone placement and Pendulum Summon recursion provide moderate survival, though the card lacks flexibility outside Pendulum-focused strategies. (inferred) |
| Deck-Building Efficiency | 78 | 1-of across 12 archetypes with no self-locking clauses; splashable in both combo-heavy (56.4% gameplay type 7) and control (43.6% gameplay type 4) Pendulum decks. (observed) |
Calculation
Weight profile: 0.7 Material body + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Pendulum Scale 3 and Level 4 material fit for multiple strategies
- Splashable across 12 distinct archetypes with minimal deck friction
- Single-copy slot prevents bricking and hand clogging
- Pendulum recursion provides resilience against destruction
- 1800 ATK respectable for a support body
Weaknesses
- Combo conversion is low—serves as material rather than combo starter or enabler
- ATK boost and burn effects are supplementary, not primary drivers of value
- Only 1-of per deck suggests minimal centrality to core lines
- Effect interaction is zero—no disruption or opponent board impact
- No guide or combo evidence to validate real-world reliability or synergy strength
Counters / choke points
- Pendulum Zone destruction or wipe effects (removes scaling and recursion potential)
- Negation of monster effect (removes ATK boost to teammates)
- Cards that prevent battle or damage conversion (diminish burn and ATK utility)
Best use
Pendulum material and ATK extension. Decks: Odd-Eyes, Pendulum Magician, Phantom Beast (Chimera), Fiendsmith. Suggested copies: 1.
Evidence & gaps
- Verified: Card text is clear and complete (Pendulum effect: 1000 burn when Performapal wins battle; Monster effect: +200 ATK to Performapals when summoned); 39 decks running 1 copy in main deck; 12 distinct archetypes including Odd-Eyes, Fiendsmith, Phantom Beast, Pendulum Magician; Top partners are Odd-Eyes and Pendulum support cards (Odd-Eyes Mirage Dragon, Odd-Eyes Pendulum Dragon, Sky Iris at 59-61.5%); Level 4, LIGHT attribute, Beast race, Pendulum Scale 3; No banlist restrictions (assumed unlimited)
- Observed: 61.5% co-deck rate with Odd-Eyes Mirage Dragon and Odd-Eyes Pendulum Dragon; Appears in both combo-heavy gameplay (56.4% gameplay type 7) and control-oriented (43.6% gameplay type 4) decks; 1-of in all 39 decks indicates supplementary rather than core or redundant role; Splashable across Pendulum-capable archetypes: Odd-Eyes, Fiendsmith, Phantom Beast, Pendulum Magician, Mecha Phantom Beast, Branded, Phantasm Spiral
- Inferred: Pendulum Scale 3 + Level 4 enable consistent Pendulum summons and Synchro/Fusion material without special setup; ATK boost (+200 to Performapals) is situational support utility that enables damage conversion in existing boards; Burn effect (1000 damage) is supplementary payoff when Performapals win battles, not a combo driver; Material utility is high because Level 4/LIGHT/Beast are standard attributes for Pendulum Synchro/Fusion material; 1-of slot suggests role as filler or support rather than core engine piece
- Data gaps: Zero combos supplied—combo conversion cannot be verified, only inferred from text No guide mentions—role context derived from deck partners and archetype co-occurrence only No usage statistics (StatisticsCard)—archetype inclusion % inferred from 39-deck sample only No banlist token—copy limit assumed unlimited No combo appearance data—cannot confirm whether card is used as starter, material, or payoff in real recorded boards






